The retro style of games seems to be back in style and many publishers are taking advantage of it, and could even be exploiting it. The market seems saturated with this graphic style of gaming, no matter the type of game. However, League of Evil, published by Ratalakia, seems to embrace this style to its fullest and brings forth a fun and challenging platformer.
In this simple game, there is a simple plot. The player is hired to destroy all of the evil scientists in the world, who band together to create the League of Evil and create a weapon of mass destruction to destroy the world, and then take over. Simple. Each chapter of the story has 60 levels in it, each ranging from super easy to incredibly difficult, and each stage progresses with new obstacles to overcome, enemies to beat, and lasers to dodge.
Each challenge is presented in an enjoyable and interesting fashion that keeps the player engaged in the gameplay and wanting to keep playing each level in the chapter. The scenery of the levels does change about every 15 stages, showing the player that the character they are controlling is traveling the world to destroy these evil scientists.
The controls in League of Evil are incredibly responsive and tightly made. The double jump allows players to explore different areas of the map and to collect the briefcases that are scattered around the level, which attribute to the player’s overall score on the level, combined with the overall time. Each time the player dies or makes a mistake, it feels like the player’s fault because of how responsive the controls are.
There are however a few glitches when it comes to the controls in League of Evil. When the player is trying to double jump rapidly, the jump button doesn’t always recognize the second press of the jump button if it is too quick after the first. The same goes for the hit button. When the player goes to punch either the evil scientist at the end of the level, or punch a guard blocking the way, it may not recognize the button if it is too close after coming out of a jump or another hit. So, there’s a small issue when it comes to timing. The game isn’t supposed to be played rapidly with several button mashes. The player is supposed to take their time jumping around and making calculated moves while moving through the course. Once the player understands the course, the game can be played again, keeping the time challenges in mind to try and get three stars on each level.
Music in League of Evil is a synthesized rock soundtrack that goes perfectly with this sort of “destroy all evil” theme. The playable character has a metal arm and an eye patch to go along with their super buff bodybuilder type of body. It reminds me of movies like Rambo or Terminator, and the music seems like it could have been lifted from those movies. It does change when the player enters the new zones of each chapter every 15 levels, but it also keeps the player energized and jazzed about moving on from level to level to defeat these crazy scientists who want to destroy the world.
The League of Evil is a game for those who like platformers and for those who like to pick up a game and just get right into the gameplay. I can see people playing this for hours on end, trying to get the perfect scores, collect all the briefcases, and enjoy what little story there is, especially with the game’s tight controls and increasing challenges over the course of each chapter. League of Evil is a great platformer with fun music and retro graphics, if you enjoy games like Super Meat Boy, pick up League of Evil for yourself today on the Nintendo eShop!
League of Evil is available now on Nintendo Switch, PC, and Mobile. This review is based on a copy provided for that purpose.