When trying to describe Twin Robots, I initially began writing this review thinking it was a puzzle title. After combing through the 28 levels in Twin Robots, I still think it has the heart of a puzzler, but leans heavily towards a platformer. Twin Robots is the latest in this popular genre. Players take control of two robots as they work their way to the end of each stage. The main goal of each level is to guide one (or both) of these robots to the end of a level, press a button, and escape.
At the start of each level one robot is trapped in a room with a compressor coming down toward his head. Somewhere throughout each level is a button that releases the door to help your companion escape. Twin Robots mechanics and controls are really the highlight of this indie title. Each level is set up pretty similarly, with different obstacles that can help or hinder your path to the exit. There are blocks that our adorable robots can move or push to help access the next area, and even magnets that can immobilize temporarily. Additionally, each robot has a set amount of power. As the robots jump they consume energy, and if either of them run out of energy, they die. After the button to release the robot at the beginning of the level is pressed, energy panels light up on the floor to help earn energy throughout each level. If one robot is running low on energy, they can share between the two.
This leads to the most disappointing part of Twin Robots. It’s not all that hard. I very rarely needed to share energy between the two, and most of the levels are extremely easy. Only one or two levels were a little bit harder than the others, and one of them was only difficult because I wasn’t able to get a movable box to do what I needed it to do in order to cross a pit of spikes. A little more variation between the types of obstacles, and basic level design would have been nice to spice up the gameplay.
Twin Robots controls really well. I never once felt like missing a jump was unfair or I got hit with an obstacle when I shouldn’t have. Button response felt really good, even when I was frustrated with the one or two difficult levels near the end of the game.
Twin Robots was relatively fun while it lasted, but repetitive and shallow gameplay ultimately bog down this cute, fun platformer. There is a platinum trophy in Twin Robots, which should be fun for trophy hunters considering it can be completed in a few short hours. There are a decent mix of trophies that encompass most of what there is to do here. At the $4.99 MSRP, Twin Robots is a decent indie, even if it isn’t very challenging.
Twin Robots is available now for PlayStation 4, Vita, Wii U, and PC. This review was based on a PS Vita code provided by the publisher for that purpose.