I enjoyed Dark Nights: Metal Issue #1 more than I enjoyed the two prelude issues (Dark Days: The Forge and Dark Days: The Casting). The art was a vast improvement. The first image of the Justice League in Dark Nights: Metal perfectly encapsulates their feelings in that moment. Their faces are all resolute, but sad; determined to win, but disappointed at the circumstances. So much can be conveyed in a facial expression and Greg Capullo manages to capture their feelings for the situation in one panel. Their armor looks excellent even if their reasons for wearing it are not. Capullo’s contribution is very welcome. He even makes Aquaman look awesome (yeah, I totally grabbed the low hanging fruit there. Sorry.)
The story has bad puns, excellent narration from Carter Hall, and some interesting plot twists centered around Batman. I am pleased with the way these things play out and very interested in seeing how they wrap up at the end of the six issue run. I was riveted for the last several pages especially by the implication that this may be Batman’s most important and final case. We all know Batman, the constant detective, will have many more cases to solve but I am intrigued by the premise nonetheless. It also appears a new villain may be introduced and I always like to see new and novel bad guys. As much as I adore the Joker, and I truly do, it gets tiresome to see the same villains over and over.
If it bothers you when a work of fiction seems to resemble another, then Dark Nights: Metal may not be for you. It doesn’t bother me when works are similar as long as they are not direct rip offs. I came of age reading stories set in HP Lovecraft’s mythos and those all borrow heavily from each other and the man himself. Thus I am comfortable with that idea but it really irks some people. Hence this warning: There were two incidents in Dark Nights: Metal that immediately made me think of other works. In the first few pages, the heroes turned these robots into constructicons and formed one huge robot. I remember the Transformers doing that. I think they even had toys that would fit together to make another bigger robot. The art on the big robot looks awesome though so I think it can be forgiven for being reminiscent of the Transformers. In the middle it was revealed that there was a dark multiverse, which was like the flip side of a map. Something that happens underneath — maybe in the upside down. Okay, they don’t use the words “upside down” but it is a very similar scene to Eleven showing the boys the underside of the D&D map in Stranger Things.
Overall I thought the story was intriguing. The art was wonderful and the writing was, while not Scott Snyder’s best, still very solid. There was humor, drama and hints of things to come. It was a good start to the run, much better than the preludes. One can read, understand, and enjoy Dark Nights: Metal whether they read the preludes or not.
Dark Nights: Metal #1 is available now where DC Comics are sold. This review is based on a copy purchased from my local comic book store. Support your local shop!
Dark Nights: Metal #1
- Who doesn't love puns?
- The art work is very expressive
- The story hints at interesting things to come
- The journal of the narrator is well written and intriguing
- Some people actually don't love puns
- It seems to borrow from other works of fiction
- Some of the dialogue is rather dense and wordy
- Batman rides a dinosaur -- I guess this could also be a pro depending on perspective