The mobile game industry has exploded over the past few years. I personally remember downloading Candy Crush and Pet Rescue Saga, both games which I started through Facebook when I got my first smart phone in college. Now, I can’t even begin to count the number of games I own that I play throughout the day. One such game that I have been playing around with recently has been Trism 2, developed by Steve Demeter.
After doing some research, the original game, simply called Trism, was one of the original 500 games launched on the iPhone’s App Store back in 2008 and it garnered a lot of attention and praise when it came out and kept players entertained for hours on end. I had never heard of this game until the sequel came out, so I thought I would give the new and improved game a go around and see what all the hype was about. Needless to say, I was sort of let down.
What Trism 2 lacks is hard to put into words. It’s a triangle puzzle game, where the triangles have faces and then there are hexagons known as hexels that want to destroy the triangles for a reason that I have not been able to find out. The player creates their own triangle (which is just picking a color and a face) and they start on their own adventure after the elder of the Triangle group gets killed by an evil hexel. I really don’t understand it, and I honestly didn’t try to. It’s a mobile game, I wasn’t expecting a great storyline, like the one in Fire Emblem Heroes. But giving triangles and hexagon faces is weird, and then putting wings on hexagons and calling them birds that are friends with the triangles and not the hexels, who look like them but without wings, is just weird and I couldn’t get over it.
As far as gameplay goes, it’s decent. Triangles are weird shapes to try and put together and to have fall in specific ways that players would expect from games like Tetris and Candy Crush. The angles of the triangles always threw me off when trying to solve a puzzle or trying to clear the hexels off the screen before they destroyed my helpless triangle avatar. It became overly complicated and I didn’t want to keep playing. There are also bonus levels that lead to chests with items in them that I didn’t know how to use or when to use them. I would click on the power-up to use it in a level and it wouldn’t work but then a similar level I could use the power-up, but the only times I used a power up is because the game told me to. The game doesn’t explain how to use power-ups or the rules of the game in a way that is easy for players to understand without having to go search the rules of the game and ask for hints from NPCs standing around the jewel world when players don’t know what to do.
However, despite the flaws of Trism 2, it can be an interesting puzzle game that could give players some struggle to solve. The elevator style music is subtle and the colors are bright and cheerful, but still easy on the eyes. I tried so hard to get into this game, but it just wasn’t happening. For those who are up for a challenge that involves lots of triangles and weird angles, then Trism 2 may be for you.
Trism 2 was provided by the publisher and reviewed for this purpose.