Every Call of Duty title has the classic 4 pack rotation of DLC packs, and Call of Duty: WWII is no exception. One thing that has really stood out to me since the launch of Call of Duty: WWII is while the multiplayer feels really good to play with boots back on the ground, the map design might be a little bit formulaic. The Resistance DLC is no exception to the standard maps, and while new maps are always welcome in any multiplayer-centric game, I think that Sledgehammer may have played it a little bit safe.
Included in Call of Duty’s first major content update are three brand new maps, one map remade from Call of Duty: Modern Warfare 3, a new War map, and an all new zombies chapter. In terms of variety, The Resistance DLC is actually pretty strong. The new map, Valkyrie, is a small map, well built for shotguns, grenades, and close quarters combat. But as someone who enjoys using snipers in Call of Duty: WWII, I enjoyed one of the other new maps, Anthropoid, a little bit more. While the new maps are fun to play, they are pretty similar to the ones that launched with the base game. I think the individual maps struggle to find a unique identity, and instead feel like they could have been included at launch.
The new War mode map on display is Operation Intercept, and is probably the weakest addition to the DLC. It’s not bad by any means, but out of all of the contents of The Resistance, it is easily the least interesting. War mode in Call of Duty: WWII was (to me) probable the most refreshing new mode in Sledgehammer’s latest shooter. Operation Intercept is pretty similar to the other War mode maps, and the balance between the warring sides felt a little off.
I didn’t spend as much time with the new zombies chapter as I did with the online multiplayer, one of our other writers generally gets more hands on with zombies than I do. The new chapter, called Darkest Shore, continues the zombies story that began in the base Call of Duty: WWII campaign. This latest zombies chapter is very gritty, and features some of the more complex puzzles in the Call of Duty zombies library. For people who have time on their hands, this is great, but for others like me, they’ll need a group of dedicated players or a guide.
It’s honestly pretty refreshing how well Sledgehammer is supporting Call of Duty: WWII. Not just with the quarterly DLC’s, but with the waves of new content coming in with each event. The new weapons that can be earned with play instead of randomly getting them through supply crates, the themed maps, and even the event overhauls of the headquarters. Call of Duty: WWII is being more well supported then most of the other titles in the series have been. The first DLC pack is more of what makes Call of Duty: WWII’s multiplayer so great. With a varied selection of maps, a new War map, and a new zombies chapter, everyone should find something to have fun with. We’ll see what Sledgehammer has up their sleeves for the next DLC pack when it launches in a few months.
Call of Duty: WWII is available now on Playstation 4, Xbox One, and PC. The Resistance DLC is available now on Playstation 4, and launches next week on Xbox One and PC. This review is based on a code provided by the publisher for that purpose.