The original Guns, Gore & Cannoli was realeased back in 2015 and while it slid under the radar for many, it has gained a following for its solid gameplay, hand drawn graphics, and fun multiplayer action. I personally enjoyed it very much and was excited to learn about the sequel, Guns, Gore & Cannoli 2. Expecting more of the same I was initially a little thrown off by the major gameplay changes developer Crazy Monkey Studios implemented this time around. After a few minutes though I was able to get my brain to stop trying to use the controller like the first game and I fell in love with this sequel.
Guns, Gore & Cannoli 2 picks up about 20 years after the first game, it was set in the prohibition era of the 1920’s, but this time around the setting is 1944. Players again take control of Vinnie Cannoli, mob enforcer and overall plethora of overused stereotypes. Having saved the world but mainly his own ass in the Thugtown zombie outbreak of the last game, he has been caught by some goons working for The Dark Don. After breaking free, he chases The Don all the way to Europe and literally invades Normandy with the troops. Turns out Vinnie’s new enemy is actually a bunch of spooky Nazis bent on weaponizing a zombie outbreak. Lock and load, get ready for some corney dialog, and kill some Nazis, Zombies, and well, Zombie Nazis of course.
As with the first game, Guns, Gore & Cannoli 2 provides a ton of different weapons for Vinnie to gun down, blow up, beat, and chop his way through the never ending onslaught of enemies. This time around, where the original game was more of a side scrolling shooter, where Vinnie could only fire in front of him, now Guns, Gore & Cannoli 2 completely overhauls this system and adds a twin stick element. Now players use the right analog stick to aim in a full 360 degrees with a line guide and and assisted targeting. Jump has been moved to to the left trigger to free up your thumb for this new system. Moving from first game to the second will take some adjustment if you spent time playing it recently like I had. This new element though completely changes the gameplay and makes Guns, Gore & Cannoli 2 a much more enjoyable experience. A wheel menu has also been added to the upper right trigger to allow faster swapping to your favorite or situational weapon. Just remember, you only get so much ammo and then have to collect more as you go. Learning to use the various weapons is key, and conserving with the unlimited ammo pistol or meleeing with the bat is recommended so you have enough firepower to destroy the various bosses and tougher enemies.
Graphically Guns, Gore & Cannoli 2 is just a slight improvement over the first game. Levels are definitely more detailed and due to the extended zoom out of the play area, there are tons of hand drawn goodness to see. It is basically like playing a very violent and graphic cartoon. I love it. Music is a bit repetitive, and there are lots of old “free use” songs playing on radios throughout levels, but nothing really grabs you as original or unique. This coupled with cheesy dialog and voice acting, with Vinnie quipping over and over as he grabs, of course, cannoli, for health and shoots down enemies, can get a bit irritating. But honestly this was the only complaint I found with Guns, Gore & Cannoli 2.
Multiplayer is back, with online support as well. Up to four players can team up and while I have not had a chance to play multiplayer yet, I have plans to do so the next time friends come over. Guns, Gore & Cannoli 2 isn’t very long, just like the original, the whole game only taking me about four hours to complete. Considering the addition of multiplayer though, I expect I will get many more hours of enjoyment out of this game with friends. Also take in the fact that Guns, Gore & Cannoli 2 is only $12.99 MSRP, it is a great buy.
Gameplay is the star of Guns, Gore & Cannoli 2, as I was super impressed with the tight controls, the jump and dodge mechanics, and of course the amazing twin stick gunplay. Developers Crazy Monkey Studios took a big risk by changing it up this much and I believe it was right call. While more complex than the first game, I found it much more enjoyable and hope they continue to expand and improve it further in the next game. Hey maybe Vinnie is immortal, because I sure didn’t see any grey in that goatee, so maybe next game they can jump to the 70’s or 80’s. I would totally be down for killing some disco dancers and yuppies. Even if you were not a fan of the first game, I highly recommend you give Guns, Gore & Cannoli 2 a shot.